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	<title>NerfoDestiny Blog</title>
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		<title>NerfoDestiny Blog</title>
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		<title>Download down, Shooters are better on wii, World of love.</title>
		<link>http://nerfodestinyz.wordpress.com/2010/04/14/world-of-love/</link>
		<comments>http://nerfodestinyz.wordpress.com/2010/04/14/world-of-love/#comments</comments>
		<pubDate>Wed, 14 Apr 2010 17:45:07 +0000</pubDate>
		<dc:creator>CloudVII</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://nerfodestinyz.wordpress.com/?p=34</guid>
		<description><![CDATA[If you frequent this site, then you should have saw the &#8216;nerfodestiny engine&#8217;, sadly it is now done for a bit, however it&#8217;ll be back up soon. Onto other things however, Ign has released an interesting article about why shooters are better on wii, it&#8217;s a interesting read that I suggest you give a read, <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nerfodestinyz.wordpress.com&amp;blog=10110017&amp;post=34&amp;subd=nerfodestinyz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If you frequent this site, then you should have saw the &#8216;nerfodestiny engine&#8217;, sadly it is now done for a bit, however it&#8217;ll be back up soon. Onto other things however, Ign has released an interesting article about why shooters are better on wii, it&#8217;s a interesting read that I suggest you give a read,</p>
<blockquote><p>I hate using the word &#8220;better&#8221; to describe a game. For a  while now,  I&#8217;ve wanted to move it onto the trash heap alongside &#8220;good,&#8221;  &#8220;bad,&#8221; and  &#8220;important,&#8221; words that sound audacious but don&#8217;t actually  describe  anything. That&#8217;s the trap I&#8217;ve laid for myself, so let it be  said here,  if nowhere else: Wii shooters are better than the rest. Full  stop.  Hopefully you haven&#8217;t snapped your mouse in rage while reading  that. If  you have, I promise to try and tell you just how and why so  that loss  won&#8217;t have been in vain. If by the end of the next page I  haven&#8217;t  convinced you that Red Steel is better than Halo, then I will  promise  never to use that opaque and self-affirming word ever again.</p>
<p><!-- start image div  --></p></blockquote>
<blockquote><p><!--- end image div -->Back  before <a href="http://games.ign.com/objects/025/025047.html">Nintendo</a> had   turned its swaggering Revolution into a neutered Wii, Red Steel was the   macho dreamboat that seemed ready to transform the shooter genre. A new   level of aiming precision, gestural control, and a noir-ish Yakuza  tale  made it seem like videogame combat was about to evolve again. Then   Nintendo sold their soul to Martha Stewart&#8217;s version of SkyNet, and   something called a &#8220;bounding box&#8221; entered game vernacular, while those   awesome-seeming sword fights turned out to be imprecise and ruled by   cheating half-motions. On those grounds, Red Steel was largely written   off as a failure, a buggy mess that proved all the general promise of   the Wii remote was underwhelming in specific execution.</p></blockquote>
<p>You can read it <a title="here," href="http://wii.ign.com/articles/108/1083154p1.html" target="_blank">here,</a></p>
<p>Also, Pixel Lab have  announced the <a href="http://indiegamesarcade.com/world-of-love/">World  of Love</a> igdc(indie game development conference).</p>
<blockquote><p>Pixel Lab have announced the <a href="http://indiegamesarcade.com/world-of-love/">World of Love</a> indie game development conference. Taking place in London, UK, on June  25th, the event will be host to some of Britain&#8217;s (and Ireland&#8217;s!)  greatest indie talent.Several guest speakers have already been announced: Terry Cavanagh of  VVVVVV fame, Rolando creator Simon Oliver, Sean Murray of quartet Hello  Games and the illusive Stephen Lavelle aka increpare. It&#8217;s going to be  like a huge, UK indie love-in.</p>
<p>The event is being hosted by none other than Channel 4, who have  clearly have caught the indie gaming bug. Tickets are on sale now for  £65.00.</p></blockquote>
<p>via <a title="Indiegames.com" href="http://www.indiegames.com/blog/2010/04/world_of_love_indie_games_conf.html" target="_blank">Indiegames.com</a>.</p>
<p>And that raps it up for today!</p>
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			<media:title type="html">CloudVII</media:title>
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		<title>Limited time Download &#8211; NerfoDestiny engine</title>
		<link>http://nerfodestinyz.wordpress.com/2010/03/24/limited-time-download-nerfodestiny-engine/</link>
		<comments>http://nerfodestinyz.wordpress.com/2010/03/24/limited-time-download-nerfodestiny-engine/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 01:39:58 +0000</pubDate>
		<dc:creator>CloudVII</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://nerfodestinyz.wordpress.com/?p=32</guid>
		<description><![CDATA[DOWNLOAD The new and very rare engine by nerfodestiny, it is up for a limited time so download it now while it&#8217;s out!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nerfodestinyz.wordpress.com&amp;blog=10110017&amp;post=32&amp;subd=nerfodestinyz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.box.net/shared/yvlbocq47k">DOWNLOAD</a></p>
<p>The new and very rare engine by nerfodestiny, it is up for a limited time so download it now while it&#8217;s out!</p>
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			<media:title type="html">CloudVII</media:title>
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		<title>New interview, PSN errors, and a poll.</title>
		<link>http://nerfodestinyz.wordpress.com/2010/03/01/new-interview-psn-errors-and-a-poll/</link>
		<comments>http://nerfodestinyz.wordpress.com/2010/03/01/new-interview-psn-errors-and-a-poll/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 13:29:03 +0000</pubDate>
		<dc:creator>CloudVII</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[other]]></category>

		<guid isPermaLink="false">http://nerfodestinyz.wordpress.com/?p=30</guid>
		<description><![CDATA[IVGMU, has came out with a new interview, this time with Andrew Brophy! Andrew Brophy is an indie game developer who is a member of The Poppenkast and the founder of The Braingale Team.  You can view his personal portfolio here or his blog here. Introduce yourself: Introduce myself? Okay, here it goes, although I <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nerfodestinyz.wordpress.com&amp;blog=10110017&amp;post=30&amp;subd=nerfodestinyz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">IVGMU, has came out with a new interview, this time with Andrew Brophy!</p>
<p><em>Andrew Brophy is an indie game developer who is a member of <a href="http://www.thepoppenkast.com/" target="_blank">The Poppenkast</a> and the founder of <a href="http://braingaleteam.com/" target="_blank">The  Braingale Team</a>.  You can view his <a href="http://andrewbrophy.com/">personal portfolio</a> here or his <a href="http://www.overboyagain.com/" target="_blank">blog here</a>.</em></p>
<p><em><strong>Introduce yourself:</strong></em></p>
<p><em>Introduce myself? Okay, here it goes, although I can’t remember much,  so sorry if this is a little vauge…</em></p>
<p><em>It all started in 1993, where I was born in the fifth worst city in  this country on the fourth month into a family of three, being the  second male child and the only one who cares for games. Sometime after  that, I started making them – and fun ones at that!</em></p>
<p><em>Also, I’m Andrew Brophy from Australia.</em></p>
<p><em><strong>How do you come up with the ideas for your games?</strong></em></p>
<p><em> All sorts of ways. I have this bad habit of coming up with the look  of a game first, so I’ll make all these nice looking effects, then sit  there for ages trying to figure out how on Earth I turn it into  something playable. I’d like to think I got that right a few times.</em></p>
<p style="text-align:left;">You can read the<a title="interview here." href="http://ivgmu.wordpress.com/2010/02/18/interview-andrew-brophy/"> interview here.</a></p>
<p style="text-align:center;">
It also appears that the PSN has had some wide spread errors</p>
<p><em>SCEA is looking into widespread reports tonight of PlayStation Network  login errors causing many left unable to play games, and even lose  trophies, on certain PlayStation 3 consoles.</p>
<p>&#8220;We&#8217;re aware that many of you are having problems connecting to PSN, and  yes, we&#8217;re looking into it,&#8221; the company said in a statement. &#8220;Stay  tuned for updates.&#8221; </em> <em></p>
<p>Forum members and e-mail tipsters are saying this problem is primarily  affecting owners of the older model of the PlayStation 3, and is even  causing users to lose trophies previously earned. Many titles, such as  Heavy Rain, are also now unplayable due to connection issues with Sony&#8217;s  servers.</em></p>
<p><a title="Read the rest here." href="http://ps3.ign.com/articles/107/1072875p1.html">Read the rest here.</a></p>
<p style="text-align:center;"><a href="http://polldaddy.com/poll/2775004">Take Our Poll</a></p>
<p style="text-align:center;"><em><br />
</em></p>
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			<media:title type="html">CloudVII</media:title>
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		<title>IVGMU first interview, Five Ways Fable III Could &#8216;Piss You Off&#8217;, Light 2?</title>
		<link>http://nerfodestinyz.wordpress.com/2010/02/08/ivgmu-first-interview-five-ways-fable-iii-could-piss-you-off-light-2/</link>
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		<pubDate>Tue, 09 Feb 2010 00:43:50 +0000</pubDate>
		<dc:creator>CloudVII</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://nerfodestinyz.wordpress.com/?p=27</guid>
		<description><![CDATA[To start everything off, IVGMU has recently posted an interview with game maker Broxter, &#8220;Broxter is an indie game developer from England, whose work includes Blockiliate and Ne Touchez Pas! Flash.  For more of his work, you can visit his (outdated) personal portfolio here. Introduce yourself: Hello. I’m known as Broxter (real name, Jack Brockley). <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nerfodestinyz.wordpress.com&amp;blog=10110017&amp;post=27&amp;subd=nerfodestinyz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>To start everything off, IVGMU has recently posted an interview with game maker Broxter,</p>
<p><em>&#8220;Broxter is an indie game developer from England, whose work includes <a href="http://www.achroware.com/games/blockilitate/" target="_blank">Blockiliate</a> and <a href="http://gamejolt.com/online/games/arcade/ne-touchez-pas/1498/" target="_blank">Ne Touchez Pas! Flash</a>.  For more of his work, you  can visit his (outdated) personal portfolio <a href="http://www.achroware.com/" target="_blank">here</a>.</em></p>
<p><em><strong>Introduce yourself:</strong><br />
Hello. I’m known as Broxter (real name, Jack Brockley). I’m a  seventeen-year-old student from Stoke-on-Trent in England. I’d like to  think that I’m pretty intelligent. Alas, I use <a href="http://twitter.com/Broxter" target="_blank">Twitter</a> too much.</em></p>
<p><em><strong>How did you begin making games?</strong><br />
I found Game Maker in February 2006 after reading a tiny paragraph about  it in a UK magazine which I still read, called <a href="http://en.wikipedia.org/wiki/GamesMaster_%28magazine%29" target="_blank">GamesMaster</a>. At first I found it very difficult to  use and it wasn’t until August 2008 that I finally finished my first  game (which was featured on YoYo Games after being entered into the  third competition) and began using GM regularly; I think this was the  point when I became decent at making games and I was pretty happy with  myself.</em></p>
<p><em><strong>You have recently made the switch to flash. How was that and  do you have any tips for others wanting to do the same?</strong><br />
Indeed I have. I’d been wanting (and trying) to make games in Flash for  about a year. The main attractions were the possibilities of reaching so  many more players (such is the nature of games run in a browser) and  actually making some money. After attempting and failing with both Flash  CS3 and the Flixel AS3 library, I basically gave up. I heard FlashPunk  was coming but I was expecting it to be just as tricky to use as Flixel.  How wrong I was. I completed the beginner’s tutorial on the first day  of FlashPunk’s release and subsequently fully ported Andrew McCluskey’s  Ne Touchez Pas! from Game Maker to Flash in just three weeks.&#8221;</em></p>
<p>You can read the full interview <a title="here" href="http://ivgmu.wordpress.com/2010/02/07/interview-broxter/#more-15" target="_blank">here</a>.</p>
<p>Also, Apparently Fable III the third upcoming game in the fable series could piss us off,</p>
<p><em>Molyneux recently revealed, &#8220;We&#8217;re making some announcements about Fable  III and […] it&#8217;s going to really upset people. I&#8217;m really scared when I  go out and tell people what it is they&#8217;re going to get super pissed  off.&#8221;</em></p>
<p>Again this can be read at <a title="IGN" href="http://xbox360.ign.com/articles/106/1067341p1.html" target="_blank">IGN</a></p>
<p>And lastly, Some news on NerfoDestiny&#8217;s new game, Light! Light is still in production, but that does not seem to stop sequel ideas from rising. &#8220;When I first made Light I wanted it to just be a simple platformer, and I had gotten some positive comments, so I continued to make Light, But out of nowhere I scratched it, I decided to make it an open world style game,  making it possible for many endings, so now I have many ideas for sequels to those endings.&#8221;</p>
<p>This concludes today&#8217;s news.</p>
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			<media:title type="html">CloudVII</media:title>
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		<title>We are back and live!!!</title>
		<link>http://nerfodestinyz.wordpress.com/2010/02/06/we-are-back-and-live/</link>
		<comments>http://nerfodestinyz.wordpress.com/2010/02/06/we-are-back-and-live/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 22:55:55 +0000</pubDate>
		<dc:creator>CloudVII</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://nerfodestinyz.wordpress.com/?p=21</guid>
		<description><![CDATA[Yes, You heard right, NDB is back and better then ever! Expect alot from now on! we also have a brand new look! I hope you enjoy the New revised NDB!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=nerfodestinyz.wordpress.com&amp;blog=10110017&amp;post=21&amp;subd=nerfodestinyz&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Yes, You heard right, NDB is back and better then ever! Expect alot from now on! we also have a brand new look! I hope you enjoy the <em>New revised NDB!</em></p>
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			<media:title type="html">CloudVII</media:title>
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